SimCity 5

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Mechanical
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Re:

Ofir wrote:
City_Master wrote:
posted by me in the other thread
SimCity Insider's look GlassBox Game Engine
Insider's Look at the new Glassbox engine powering the next SimCity game. SimCity Gameplay Lead Dan Moskowitz describes the concepts of Resources, Units, Maps, and Agents and how they affect the complex simulation behind SimCity.

http://www.youtube.com/watch?v=vS0qURl_JJY&feature=g-u-u&context=G2bfab86FUAAAAAAACAA

Is this the new SimCity 5? The grapich sucks! I prefer the CXL.

At the 23 sec mark what does he say?and what text is written on screen?

Ofir
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Re:

Mechanical wrote:
Ofir wrote:
City_Master wrote:
posted by me in the other thread
SimCity Insider's look GlassBox Game Engine
Insider's Look at the new Glassbox engine powering the next SimCity game. SimCity Gameplay Lead Dan Moskowitz describes the concepts of Resources, Units, Maps, and Agents and how they affect the complex simulation behind SimCity.

http://www.youtube.com/watch?v=vS0qURl_JJY&feature=g-u-u&context=G2bfab86FUAAAAAAACAA

Is this the new SimCity 5? The grapich sucks! I prefer the CXL.

At the 23 sec mark what does he say?and what text is written on screen?

Alright alright, sorry! Puzzled

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Aspire
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Re: SimCity 5

To respord to the graphics part of the game; It was stated in some other video that the graphics displayed here is not the final product. I would say its safe to say that it is at least expected by them to either look greater than the one here but at least closer to the teaser. However, this GlassBox SE seems to be racking up as one of the greatest achievements to SC. (i have no idea why the secntence is worded like that i'm hungry lol)

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Re: SimCity 5

Those are not the final graphics or gameplay, if you note just before the start of the video, it says "not final graphics or gameplay"
There's still a year in development!

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Re: SimCity 5

My only concern would be performance with large cities. With everything working as "agents", what happens when there's a million people? Each person is an "agent", every house, office, factory, hospital, police station etc. will require "worker", "resources", "power", "water" and "electricity" agents. Will the processor potentially get bogged down calculating and controlling possibly millions of these agents within one map?

Paradox Interactive's Victoria 2 and Hearts of Iron 3 had massive late game slow downs because of the amount of calculations the processor was required to do. Although both games run on single-core logic while I assume Glassbox will run multi-core making the point moot...

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Re: SimCity 5

Here's a log of the ask me anything that Maxis did on reddit: https://docs.google.com/document/d/1Z4e9-pWJrX-O5qTCvq_I_gEo5loAcNwudAt9gmwL2HE/edit

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Re: SimCity 5

iamsnakemaster wrote:
My only concern would be performance with large cities. With everything working as "agents", what happens when there's a million people? Each person is an "agent", every house, office, factory, hospital, police station etc. will require "worker", "resources", "power", "water" and "electricity" agents. Will the processor potentially get bogged down calculating and controlling possibly millions of these agents within one map?

That's why Maxis has restricted the map size to only 2x2 km. A bad move on their part, me thinks.

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Re: SimCity 5

We hear from 2kmx2km maps yet system requirements are quite low and are similar than what Mass Effect 3 has.
But indeed 2kmx2km is bothering to hear, it might be that that's the area that is rendered at once and more is rendered when camera is moved. We really don't know. Maxis guys said 2kmx2km as a reference ~ not the actual, and the map size isn't that important that is the scale of buildings, one can say hey this map is 30kmx30km or 0,5kmx0,5km ... it's more about the scale of buildings which makes the end product. However ... CXL is pretty in scale throughout, at least a lot more than SC4. CXL maps 10kmx10km are really awesome we should enjoy and appreciate, and more so CXL maps are rather region maps at least compared to SC4 ... perhaps the why CXL maps are regions in a continent rather than SC4-way neighborhoods. So one draws a road from border to border in CXL map and it says it's 10km,, but still it's just a number despite CXL is more in scale than SC4. As CXL maps are what are - not neighbors, is why citizens does not commute/pendel between cities daily for going to work and getting back home.

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Re: SimCity 5

The whole 2kmx2km thing is depressing, nothing more than themed cities to be made.... The news that you must ALWAYS be online to play even solo is the straw that broke the camel's back for me. Sorry Maxis I am out on this one for now.

Source: BAD NEWS!

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Re:

snick25 wrote:
iamsnakemaster wrote:
My only concern would be performance with large cities. With everything working as "agents", what happens when there's a million people? Each person is an "agent", every house, office, factory, hospital, police station etc. will require "worker", "resources", "power", "water" and "electricity" agents. Will the processor potentially get bogged down calculating and controlling possibly millions of these agents within one map?

That's why Maxis has restricted the map size to only 2x2 km. A bad move on their part, me thinks.

Is this confirmed? 4 km^2 is tiny compared to the 100 km^2 we have here on CXL. If you ask me, give up on the "agents" idea which only will make the game too complex for no reason (not to mention the super power processor we should have for that) and resize the map area. we want to CREATE cities not to control on a SOCIETY on such detailed resolution!

on any case I think we all should just wait and see the final product. I think that high expectations equels to high disappointment and that too much criticism also will not help...